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Vampire the masquerade the final nights
Vampire the masquerade the final nights








vampire the masquerade the final nights vampire the masquerade the final nights

I'm sure there are some who think doing this would be worth the time, but for me, it wasn't. return ratio didn't work out in a complete dialogue re-write's favor. When I looked at doing that for the entire rest of the game, I realized how many hours, weeks, and months it would take to dedicate my time (which is limited) to just that aspect of the game. I made clan specific dialogue for the tutorial to see how it would work out and I think it's a cool feature for sure. Just like with ppl it is the soccer mom that will get nightmares from witnessing a shooting, not the hit man, who has done worse themself. A high humanity Salubri standing by while an innocent gets murdered. This is not a bug, more of a design philosophy critique: Why does it get easier to lose humanity the lower your humanity gets? Watching a murder shouldn't have much impact on someone that views Kine as livestock or raw materials. If i can kill them, loot their corpses and rob thier safe of a one of a kind invaluable text with no consequence, why does taking barely enough cash to cover dinner from their bank cause humanity loss? The online banking for the hunters in the skyline apartments has a humanity loss. A toreador might have an intoxicating smell, a walking corpse should have a noxious smell. The loading screen text for the Samedi describes their smell as "intoxicating". (maybe changing it from the heat vision effect to use very low magnitude auspex visual effect, hopefully the higher lvls of auspex would override that) If this is a hard coded limitation that a mod can't fix, i would suggest removing the effect from Obeah. Does not matter which order the abilities are used in. The heat vision effect in Obeah overrides the auras from auspex.










Vampire the masquerade the final nights